About me
Alexander Luginin

Alexander Luginin

Alexander Luginin is a CG generalist and AI artist who builds images at the seam between traditional computer graphics and machine-driven generation — full-CG video, motion, and generative visuals, held together by a decade on real productions.

The work moves freely between procedural craft and model-driven workflows, chosen per shot for whatever reaches the final frame fastest. As a supervisor, the same eye scales from a single render to a whole team holding one visual bar.

01Approach+
Pipeline-agnostic by principle. Procedural simulation sits beside neural texture synthesis; hand-built shading beside generative passes. The method is chosen by the shot, never by dogma.
02Background+
A decade across full-CG video, VFX, motion design and multimedia direction — moving from individual artist to supervisor while keeping hands on the tools.
03Supervision+
Breaking down briefs, sequencing dependencies, translating a director's rough language into precise technical targets, and holding the visual bar across dozens of contributors.
04AI & Generative+
Treating generative models as part of the pipeline rather than a novelty — building controllable, repeatable workflows where output is directed and integrated, not left to chance.
05Tools+
A broad stack spanning 3D, compositing, motion and a rotating set of generative tools. The specific names matter less than the habit of picking the shortest path to the image.
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About me
CG · AI · Supervising
© 2026 Alexander Luginin
The machine has the horsepower. I have the steering wheel.